Name

John Saleem

Location

Sydney NSW Australia

D.O.B

September 11 1977

Education

Bachelor in Computer Science

 

 

Area(s) of expertise

  • Modeling and Texturing Characters, assets and environments both low and hi-poly.
  • Texture creation in Photoshop/ZBrush using both photo-references for realistic characters and painting as well.
  • character concept design.
  • Knowledge of anatomy and drawing.
  • Lighting and shading (  Mental Ray & Mayaman )
  • Compositing for 3D ( AfterEffect CS 5 / Nuke 6.2 )

 

 

Objectives

Entertaining the growth of my skills with professional and creative team environment producing fascinating and creative productions; learn as much as I can and pass on what I have learned.

 

 

Skills

Autodesk Maya

  • Very strong Experience in Modeling (both low/hires models) using Maya Polygon and NURBS tools.
  • Good knowledge of Maya Deformers, Constraints, set Driven Keys, and Blend Shapes.
  • Very good Experience with Mental Ray ( Both Final Gather and Global Illumination) and developing shading networks.
  • Very good experience with Maya layer rendering ( Render Passes ).
  • Comprehensive control of Haypershade and building nodes network for procedural texturing.

ZBrush 4

  • Strong experience starting models from ZSpheres.
  • Sculpting Basemeshes imported from other 3D Packages.
  • Very strong knowledge of ZMapper, ZAppLink, and Displacement Exporter.
  • creating Materials both by using MatCap for sampling and/or Photoshop.
  • Creating Alphas inside Zbrush and/or Photoshop.
  • Comprehensive experience with Re-Topology tool.
  • Poly painting experience inside Zbrush.
  • Use of Zspheres for rigging within Zbrush for posing.

UVLayout V2 / Topogun / NEX

  • Laying out and optimizing UVs.

Others

  • Adobe After Effects CS5
  • Adobe Photoshop CS 5
  • Boujou 4.1

 

 


Work History

 

AnimalLogic

CG Artist

2011

Modeling

Texturing

Surfacing ( Mayaman )

Lighting ( Mayaman )

 GamesLab

3D Character Artist – CG Artist

2011

Modeling 3D Characters for AAA Games

Lighting and shading ( Mental Ray )

Hair pipeline development

 AnimalLogic

Modeler/ texture  / Surfacing Artist

2010 - 2011

Modeling Characters / Probs for TVC

Texturing

Surfacing ( Mayaman )

Qantm College

3D Animation Lecturer

2010

Teaching and developing course materials in the following subjects :

Modeling

Rigging

Introduction to Animation

Lighting & Shading

Compositing in After Effects

Postmodern Sydney

3D Modeller / Texture Artist

2009

Modeling 3D characters for TV commercials.

Lighting and shading.( Mental Ray )

Tracking.

 

Fuel

3D Modeller / Texture Artist

2008

 

Modeling/texturing characters and creating blend shapes used for TV Commercials


for more detailed resume, and reference letters please send an email request here