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Name
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John Saleem
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Location
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Sydney NSW Australia
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D.O.B
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September 11 1977
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Education
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Bachelor in Computer Science
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Area(s) of expertise
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- Modeling
and Texturing Characters, assets and environments both low and
hi-poly.
- Texture
creation in Photoshop/ZBrush using both
photo-references for realistic characters and painting as well.
- character concept design.
- Knowledge
of anatomy and drawing.
- Lighting and shading ( Mental Ray & Mayaman )
- Compositing for 3D ( AfterEffect
CS 5 / Nuke 6.2 )
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Objectives
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Entertaining the growth of my
skills with professional and creative team environment producing
fascinating and creative productions; learn as much as I can and pass on
what I have learned.
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Skills
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Autodesk Maya
- Very
strong Experience in Modeling (both
low/hires models) using Maya Polygon and NURBS tools.
- Good
knowledge of Maya Deformers, Constraints, set Driven Keys, and Blend
Shapes.
- Very
good Experience with Mental Ray ( Both
Final Gather and Global Illumination) and developing shading
networks.
- Very
good experience with Maya layer rendering ( Render
Passes ).
- Comprehensive
control of Haypershade and building nodes
network for procedural texturing.
ZBrush 4
- Strong
experience starting models from ZSpheres.
- Sculpting
Basemeshes imported from other 3D
Packages.
- Very
strong knowledge of ZMapper, ZAppLink, and Displacement Exporter.
- creating Materials both by
using MatCap for sampling and/or
Photoshop.
- Creating
Alphas inside Zbrush and/or Photoshop.
- Comprehensive
experience with Re-Topology tool.
- Poly
painting experience inside Zbrush.
- Use
of Zspheres for rigging within Zbrush for posing.
UVLayout V2 / Topogun / NEX
- Laying
out and optimizing UVs.
Others
- Adobe
After Effects CS5
- Adobe
Photoshop CS 5
- Boujou 4.1
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Work
History
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AnimalLogic
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CG Artist
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2011
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Modeling
Texturing
Surfacing (
Mayaman )
Lighting (
Mayaman )
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GamesLab
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3D Character
Artist – CG Artist
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2011
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Modeling 3D
Characters for AAA Games
Lighting and
shading ( Mental Ray )
Hair pipeline
development
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AnimalLogic
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Modeler/ texture
/ Surfacing Artist
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2010 -
2011
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Modeling
Characters / Probs for TVC
Texturing
Surfacing (
Mayaman )
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Qantm
College
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3D Animation
Lecturer
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2010
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Teaching and
developing course materials in the following
subjects :
Modeling
Rigging
Introduction to
Animation
Lighting &
Shading
Compositing in
After Effects
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Postmodern Sydney
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3D Modeller / Texture Artist
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2009
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Modeling 3D
characters for TV commercials.
Lighting and
shading.( Mental Ray )
Tracking.
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Fuel
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3D Modeller / Texture Artist
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2008
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Modeling/texturing characters and
creating blend shapes used for TV
Commercials
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for more detailed resume, and reference letters please
send an email request here
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